Target Manager v1.0

by Enelvon

The target manager in action. Note that it's working alongside my Press-Turn Battle System here, so it won't look exactly the same for end users.

Summary

This script is designed to provide a more useful Target Manager than the one present in the base Ace scripts. It *may* work with custom battle systems as long as they don’t contain their own target managers, but may conflict with them in terms of graphical style as it uses a modified version of the default system’s enemy target window.

Detailed usage information is available within the script.

Features

  • Filter targets based on any imaginable factor – you’re only limited by your ability to figure out a snippet to serve as a filter, something that I’d be happy to help with.
  • Allow skills to target both actors and enemies.
  • Expanded options for random targeting – have skills that hit a range of times (e.g. 2-5).

Script

This script is available from the SES source repository. The specific file to download is ‘lib/target-manager.rb’. You’ll also want to grab ‘addons/basic-filter-package.rb’ to have a selection of filters to start with.

Installation

Place this script below Materials and the SES Core, but above Main. Exact placement shouldn’t matter all that much beyond that.

License

This script is made available under the terms of the MIT Expat license.